Product Design
UX/UI Design
Rapid Prototyping
Facilitating Co-creation Sessions
Speedrunning a new popular feature
When we learned that EA was preparing to launch a new feature in FC26 called PlayStyles Lab, we didn’t yet know exactly how it would work. What we did know was that it seemed to let players customize certain cards with different playstyles — essentially giving them new power-ups.
Instead of waiting for the official release, we decided to move quickly. We brainstormed how such a feature could work inside EasySBC, explored what would be most useful for our users, and designed and implemented our own interpretation of PlayStyles Lab before the feature was publicly available. In a matter of 5 days, our new feature was released. And more importantly - our users loved it.
Because PlayStyles Lab had not been released yet, we were working with limited information. We understood the overall concept, but the exact constraints were still unclear — which players would be eligible, how many playstyles could be added, what rules would apply, and how the final feature would behave in-game.
The challenge was to move fast without overcommitting to assumptions. We needed to design an experience that felt useful and believable, while staying flexible enough to adapt once more details became available.
This raised a key design question:
How might we help users explore a new and uncertain FC26 feature in a way that feels clear, useful, and easy to adjust as more information becomes available?




